Game Physics Engine Development
Taylor & Francis, 2007/03/07 - 480 ページ
Simulating physics helps cutting-edge games distinguish themselves by making virtual objects behave as we expect them to in the real world. Physics engines are the software programs that run these simulations. Building an engine is difficult, however. There are a large number of new developers (and hobbyists) coming into this market who need help through this complex process. Current introductory books are inadequate; they don't bring enough real-world programming experience to the task. There is a need for an introductory book on game physics with solid coding guidance but which limits the math content. Ian Millington brings his extensive professional programming experience to this problem. He has developed games since 1987, has studied AI and mathematics at the PhD level, and founded Mindlathe Ltd., a company that designed and built commercial physics engines. Physics Engine Development carefully describes each step in the creation of a robust, usable physics engine. It introduces the mathematical concepts in a clear and simple manner, keeping to high school level topics and building a physics code library as it goes. Each new concept is explained in diagrams and code to make sure that even the most novice of game programmers understands. The companion CD-ROM includes the source code for a complete physics engine of commercial quality. This book will serve as a introduction to more mathematically advanced books on game physics, such as Dave Eberly's Game Physics.
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Review: Game Physics Engine Development [With CDROM]ユーザー レビュー - Ahmed - Goodreads
it's great but many times I couldn't find enough details to fully understand some topic. some would like this for fast and easy doing but consider using a more detailed book as a reference. レビュー全文を読む
Review: Game Physics Engine Development [With CDROM]ユーザー レビュー - Andre - Goodreads
Kinda sped along some of the mathematics but the point is that in practice, different tradeoffs need to be made based on the physics and the degree of realism your game requires. Some sections seemed ... レビュー全文を読む
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012369471X 9780123694713 Game Physics Engine Development
012369471X 9780123694713 Game Physics Engine Development MORGAN KAUFMANN Ian Millington.
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