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Game On:

Energize Your Business with Social Media Games
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1 レビュー
John Wiley & Sons, 2011/03/16 - 432 ページ
A never-before published look at the many possibilities of social game development

As one of the few entrepreneurs in the world with expertise building both social media and games, author Jon Radoff brings a one-of-a-kind perspective to this unique book. He shows that games are more than a profitable form of entertainment?the techniques of social games can be used to enhance the quality of online applications, social media and a wide range of other consumer and business experiences. With this book, you?ll explore how social games can be put to work for any business and examine why they work at all. The first part of explains what makes games fun, while the second part reviews the process and details of game design.

  • Looks at how games are the basis for many everyday functions and explains how techniques of social games can be used by businesses as money-making tools
  • Drills down the process of game design while focusing on the design, analysis, and creation of games
  • Features screen shots, diagrams and explanations to illuminate key concepts, accessible to anyone regardless of game playing or design experience
  • Reviews what works and what doesn?t using a range of real-world scenarios as examples
  • Author Jon Radoff has a unique blend of experiences creating games, Internet-based social media, and Web technology.

Game On is not playing around. Discover how social media games make money?and how you can enhance your business using games.

  

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Review: Game on: Energize Your Business with Social Media Games

ユーザー レビュー - Goodreads

Not too sure about Jon's ideas, but the man's been incredibly successful . . .

関連書籍

目次

Games Have Changed the Business Playfield
15
Developing Social Media Games
43
Customers as Players
63
Different People Different Fun
74
5
97
Collecting
113
Achieving a Sense of Completion
114
Gathering Knowledge
115
Turning Work into Fun
127
How Location Makes Work Fun
155
DesigningSocialGames
161
Understanding Social Game Business Models
183
Using Storytelling to Understand Your Design Objectives
227
Player narratives
242
Creating Compelling Game Systems
253
Designing Game Interfaces
285

Noting Insider References
116
Romance
117
Pretending to Live in a Magical Place
119
Psychoanalyzing
120
Nurturing
121
Being Silly
122
Improving Ones Health
123
Designing for Virtual Goods
319
Coda
339
III
343
Book References
365
Index
371
著作権

多く使われている語句

著者について (2011)

Jon Radoff is an entrepreneur who focuses on entertainment and social communities. He created one of the original commercial games on the Internet, Legends of Future Past, and founded a content management system that foreshadowed modern blog and wiki technology. His newest startup, Disruptor Beam, is a social game publisher.

書誌情報