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Narrative structures of computer games A central question researchers have posed about computer games is : what is there in ... A fruitful answer is that computer games bring about narratives , and thereby have a structure that is not ...
Narrative structures of computer games A central question researchers have posed about computer games is : what is there in ... A fruitful answer is that computer games bring about narratives , and thereby have a structure that is not ...
49 ページ
A multiform narrative makes us aware of other possible selves , other possible worlds , of alternative writings of history . Multiform narratives occur most prominently in computer and video games but Murray suggests , maybe somewhat ...
A multiform narrative makes us aware of other possible selves , other possible worlds , of alternative writings of history . Multiform narratives occur most prominently in computer and video games but Murray suggests , maybe somewhat ...
50 ページ
The game is never a complete narrative , but presupposes the gamer's responsibility for acting through the narrative . What decides the quality of the game is not only the logic , course and composition of the basic actions ; it is also ...
The game is never a complete narrative , but presupposes the gamer's responsibility for acting through the narrative . What decides the quality of the game is not only the logic , course and composition of the basic actions ; it is also ...
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Articles | 7 |
Potent Traditions On Traditions in the Family | 25 |
Alf Arvidsson Stefan Blomberg Jonas Carlquist Peder Stenberg | 47 |
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actions activities actually analysis animal Association become celebration chapter charms CIAP compared concept concerning congress connection context continuity contribution countries create cultural custom described discussion dissertation emotions Erixon especially established ethnology European example experiences expressed field folklore folklorists future German give given graves graveyard human IAEEF ideas important included individual interest interviews journal Jürgen kind less living Lund material means meeting memory narrative nature Norway Norwegian observed organization owner past performance period persons perspective plants play popular position possible practice present problem published question reference regard relations represented ritual Rivière role sense shows significance snowboarding social society Stockholm stones subcultural Sweden Swedish symbols texts things tion traditions understanding University wanted women writing written