Arv, 第 64 巻Almqvist & Wiksell., 2008 |
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... narrative but has also to consider the acting out , the experience and the gamer's role as partly responsible for the narrative . In this paper we want to present some of the basic premises and conclusions we think are important for ...
... narrative but has also to consider the acting out , the experience and the gamer's role as partly responsible for the narrative . In this paper we want to present some of the basic premises and conclusions we think are important for ...
49 ページ
... narratives occur most prominently in computer and video games but Murray suggests , maybe somewhat hopefully , that the possibili- ties within this type of narrative in the future will also inspire authors and film directors ( cf ...
... narratives occur most prominently in computer and video games but Murray suggests , maybe somewhat hopefully , that the possibili- ties within this type of narrative in the future will also inspire authors and film directors ( cf ...
56 ページ
... narrative structures . There are courses of events , within a goal - directed frame , which when realized means a transfor- mation of the main character . The technical possibilities that computer games use makes multiform narratives ...
... narrative structures . There are courses of events , within a goal - directed frame , which when realized means a transfor- mation of the main character . The technical possibilities that computer games use makes multiform narratives ...
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