Arv, 第 64 巻Almqvist & Wiksell., 2008 |
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... Popular films or film series get computer games as spin - off effects , or the games are already part of the total ... popular culture , it is also im- portant at the same time to view popular culture as a dynamic phenomenon . Popular ...
... Popular films or film series get computer games as spin - off effects , or the games are already part of the total ... popular culture , it is also im- portant at the same time to view popular culture as a dynamic phenomenon . Popular ...
53 ページ
... popular culture there are dynamics between " simple " and " sophisticated " entertainment . What can be said to characterize computer games as popular culture is that ( in contrast to more established traditional art forms like lit ...
... popular culture there are dynamics between " simple " and " sophisticated " entertainment . What can be said to characterize computer games as popular culture is that ( in contrast to more established traditional art forms like lit ...
222 ページ
... popular culture as alternative world - views . This is also the theme of the continuation of the chapter . The world - view was human - centred , holis- tic , situational , and selective in such a way that it permitted a large measure ...
... popular culture as alternative world - views . This is also the theme of the continuation of the chapter . The world - view was human - centred , holis- tic , situational , and selective in such a way that it permitted a large measure ...
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