Resources in Human-computer InteractionACM Press, 1990 - 1197 ページ |
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30 ページ
... concepts but fails to integrate them . I also suspect that a typical undergraduate would find a blizzard of concepts ( understandable when trying to cover this much ground in one book ) without finding strong threads of continuity other ...
... concepts but fails to integrate them . I also suspect that a typical undergraduate would find a blizzard of concepts ( understandable when trying to cover this much ground in one book ) without finding strong threads of continuity other ...
52 ページ
... concepts in terms of conceptual structures that are already known . The classic example is that of the analogy between the atom and the solar system with which we have been taught atomic structure . However , this theory has been the ...
... concepts in terms of conceptual structures that are already known . The classic example is that of the analogy between the atom and the solar system with which we have been taught atomic structure . However , this theory has been the ...
68 ページ
... conceptual graph theory . The coverage is much too brief to learn from , but is probably adequate as a minirefresher course . Appendix B is a catalog of the concepts and conceptual relationships used in the text . Appendix B isolates ...
... conceptual graph theory . The coverage is much too brief to learn from , but is probably adequate as a minirefresher course . Appendix B is a catalog of the concepts and conceptual relationships used in the text . Appendix B isolates ...
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algorithms analysis applications approach architecture artificial intelligence authors automated chapter cognitive communication computer graphics computer science computer systems concepts Cybern database dialogue discussion display distributed documentation effects electronic end-user ergonomics evaluation example experimental expert system functions Graph human factors human-computer interaction hypertext implementation information retrieval information systems input integrated ISBN ISSN issues knowledge knowledge representation language interface learning Man-Mach man-machine management system menu methodology methods microcomputer multimedia message system natural language natural language processing neural network object-oriented operating paper performance personal computer presented processing production programming environment programming language prototyping query recognition representation retrieval system robot semantic SIGCHI Bull simulation Softw software engineering specification speech speech recognition strategies structure Stud Syst system design tasks techniques theory tool Univ UNIX usability user interface management visual workstation