Digital Cityscapes: Merging Digital and Urban Playspaces

前表紙
Adriana de Souza e Silva, Daniel M. Sutko
Peter Lang, 2009 - 371 ページ
The convergence of smartphones, GPS, the Internet, and social networks has given rise to a playful, educational, and social media known as location-based and hybrid reality games. The essays in this book investigate this new phenomenon and provide a broad overview of the emerging field of location-aware mobile games, highlighting critical, social scientific, and design approaches to these types of games, and drawing attention to the social and cultural implications of mobile technologies in contemporary society. With a comprehensive approach that includes theory, design, and education, this edited volume is one of the first scholarly works to engage the emerging area of multi-user location-based mobile games and hybrid reality games. It is appropriate for undergraduate and graduate courses covering mobile phone or gaming culture, media history and educational technology, as well as researchers and the general public.
 

目次

Acknowledgments xi
1
Section
19
A Case Study of a Different Model
83
Mediated CoProximity and Its Dangers
100
Alternative Approaches to Game Design
129
LocationBased Games
148
Framing the Issues for the Design of LocationBased Games
168
Play Pedagogy and Surveillance
204
New forms of Wireless Network Gaming
217
The Role of RolePlay in Pervasive LocationBased Mobile Games
231
Section Three
249
Developing Augmented Reality Games
286
LocationBased Technology and GameBased Learning
302
HybridReality Gaming
321
List of Contributors
339
著作権

他の版 - すべて表示

多く使われている語句

書誌情報