Digital Cityscapes: Merging Digital and Urban PlayspacesAdriana de Souza e Silva, Daniel M. Sutko Peter Lang, 2009 - 371 ページ The convergence of smartphones, GPS, the Internet, and social networks has given rise to a playful, educational, and social media known as location-based and hybrid reality games. The essays in this book investigate this new phenomenon and provide a broad overview of the emerging field of location-aware mobile games, highlighting critical, social scientific, and design approaches to these types of games, and drawing attention to the social and cultural implications of mobile technologies in contemporary society. With a comprehensive approach that includes theory, design, and education, this edited volume is one of the first scholarly works to engage the emerging area of multi-user location-based mobile games and hybrid reality games. It is appropriate for undergraduate and graduate courses covering mobile phone or gaming culture, media history and educational technology, as well as researchers and the general public. |
目次
Acknowledgments xi | 1 |
Section | 19 |
A Case Study of a Different Model | 83 |
Mediated CoProximity and Its Dangers | 100 |
Alternative Approaches to Game Design | 129 |
LocationBased Games | 148 |
Framing the Issues for the Design of LocationBased Games | 168 |
Play Pedagogy and Surveillance | 204 |
New forms of Wireless Network Gaming | 217 |
The Role of RolePlay in Pervasive LocationBased Mobile Games | 231 |
Section Three | 249 |
Developing Augmented Reality Games | 286 |
LocationBased Technology and GameBased Learning | 302 |
HybridReality Gaming | 321 |
List of Contributors | 339 |
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多く使われている語句
actions activity ARGH assessment augmented reality behavior Benford Blast Theory Bliin Bluetooth Botfighters challenge Chiba City Explorer CitySneak co-presence collaboration communication context create cultural digital spaces Dotplay elements engage environment everyday example experience Frequency 1550 game board game design game space game world gameplay geocaching global goal HRGs hybrid reality games immersion interaction interface LARPs LBMGs learning Licoppe location-aware location-aware games location-based games location-based mobile games locative media LOCUNET magic circle MathX Mäyrä mixed reality mobile devices mobile media mobile phone mobile technologies Mogi Montola narrative Pac-Man Pac-Manhattan participants PC bangs pervasive games physical space physical world players playful potential proximity gaming role RPGs simulations situation social South Korea Souza e Silva spatial specific story surveillance tion ubiquitous ubiquitous computing urban space users video games virtual wireless