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adversary adversary's tables adverse King attack Backgammon better game Bishop BLACK blot Bound in boards Bound in cloth Castles chances checkmate cinque point cloth back Containing COUNTER-GAMBIT defence Diagram draw the game drawn game endings of games engravings Etiquette four moves GAMBIT gammon gilt side Giuoco Piano giving check illustrated interpose K. B. takes Kt K. P. takes King's Pawn Knight Kt 2d Kt 3d Kt 5th ch Kt 8d Kt sq Kt takes K. P. Kt takes Kt Kt to K Kt to K. B. Kt to Kt Kt to Q Kt's Pawn mate in five mate in four mate in three move his King opponent perpetual check Piece or Pawn ProBLem Q. B. to Kt rLack Rook Rook's smothered mate Staunton takes B. P. ch takes Kt 12 takes Kt 9 takes Kt ch three moves throw twice VARIATION White to play
27 ページ - Every Pawn which has reached the eighth or last square of the chess-board, must be immediately exchanged for a Queen or any other Piece the player may think fit, even though all the Pieces remain on the board. It follows, therefore, that he may have two or more Queens, three or more Rooks, Bishops, or Knights.
26 ページ - Should a player move out of his turn, his adversary may choose whether both moves shall remain, or the second be retracted.
39 ページ - Kt.'s 5th, you threatened to win his Knight by at once taking it with your Bishop, which he could not retake without opening check on his King. Instead of so moving, you might have played the Knight to Q. Rook's 5th sq., in which case, by afterwards moving the Rook to Q. Rook's square, it would have been impossible for his Queen to get away. 16. Q. to King's 3d. 16. K. R's Pawn to R's 3d. You prudently retreated your Queen to guard her Knight' r Pawn, which it was important to save, on account of...
25 ページ - The chess-board must be so placed that each player has a white corner square nearest his right hand If the board have been improperly placed, it must be adjusted, provided four moves on each side have not been played, but not afterwards.
36 ページ - Bishop's Pawn to the third square — in the present instance, for example, you have deprived yourself of the power of castling, at least for some time, since the adverse Queen now commands the very square upon which your King, in castling on his own side, has to move. Black's last move is much more sensible.
27 ページ - King has been in check for several moves, and it cannot be ascertained how it occurred, the player whose King is in check must retract his last move and free his King from the check ; but if the moves made subsequent to the check be known, they must be retracted. XX. Should a player say
140 ページ - B's tables, is ready to hit that man ; and also, he being assured of taking up the other man, has it in his power to prolong the hit to almost any length, provided he takes care not to open such points, as two fours, two fives, or two sixes, but always to open the ace, deuce, or trois points, for B to hit him.
38 ページ - Rook's 5th square. It is true that he need not have taken the Bishop, but still his King must have moved, and White could then have taken the King's Knight with his Bishop, having always the better position. But now to proceed with the actual game : — 6.
27 ページ - If a player remain, at the end of the game, with a Rook and Bishop against a Rook ; with both Bishops only ; with Knight and Bishop only, &c., he must checkmate his adversary in fifty moves on each side at most, or the game will be considered as drawn : the fifty moves commence from the time the adversary gives notice that he will count them. The law holds good for all other checkmates of pieces only, such as Queen, or Rook only, Queen against a Rook, &c. &c.