The Graphic Novel: An IntroductionCambridge University Press, 2014/10/27 This book provides both students and scholars with a critical and historical introduction to the graphic novel. Jan Baetens and Hugo Frey explore this exciting form of visual and literary communication, showing readers how to situate and analyse graphic novels since their rise to prominence half a century ago. Several key questions are addressed: what is the graphic novel? How do we read graphic novels as narrative forms? Why is page design and publishing format so significant? What theories are developing to explain the genre? How is this form blurring the categories of high and popular literature? Why are graphic novelists nostalgic for the old comics? The authors address these and many other questions raised by the genre. Through their analysis of the works of many well-known graphic novelists - including Bechdel, Clowes, Spiegelman and Ware - Baetens and Frey offer significant insights for future teaching and research on the graphic novel. |
目次
PART ONE HISTORICAL CONTEXT | 25 |
Underground Comix and Mainstream Evolutions | 54 |
Clever Comics and the | 74 |
Understanding Panel and Page Layouts | 103 |
Drawing and Style Word and Image | 134 |
The Graphic Novel as a Specific Form of Storytelling | 162 |
他の版 - すべて表示
多く使われている語句
abstract comics adaptation adult comics Alan Moore Art Spiegelman artists aspects autobiographical Batman Chabon Chapter characters Charles Hatfield Chris Ware classic Comic Art comic book comics and graphic creative creators critical Daniel Clowes Deitch developed discussion edited Eisner example Fantagraphics film format French Fun Home genre graphic narratives graphic novel graphic novelists grid Groensteen Harvey history of comics Illustration important instance issue Jimmy Corrigan Jonathan Lethem Kidd Kurtzman’s layout Lethem literature Love and Rockets magazine mainstream Marvel material Maus McSweeney’s medium Miller Mississippi Press Moore’s narration nostalgia one-shot original panel Pantheon Peeters Peeters’s Pop Art popular culture Press of Mississippi production publication published reader reading reprints Robert Crumb Sacco scene sequence serialization significant space story storytelling strips structure superhero superhero comics themes Tintin tion titles traditional underground comix underlines University Press visual Ware’s Watchmen Wertham words and images writing York