Unity 2D Game Development Cookbook
Packt Publishing Ltd, 2015/02/18 - 256 ページ
This book is intended for both professionals game developers and hobbist who are interested in making games with Unity. Users are expected to have knowledge of basics / fundamentals of unity 2D game development and should have a working knowledge of C#.
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3D Text actual actualPlat Add the following animation clips Animation panel Animator window assets audio clip Audio Source avatar button C# script camera chapter Character Controller coll_prefab collectible collision configure create cube default define display Double-click drag drop-down menu export FBX file Finite state machines FixedUpdate following lines following recipe following screenshot shows function game character game controls game development game level game object game scene Getting ready graphic hierarchy Inspector panel Inspector window instantiate Jump keyframe material Maya Mecanim move nextPlat nextPos normal map null OnGUI option Packt parameter particle system platform platform game played player prefab previous recipe Project panel prototype public float right-click Rigidbody component root node rotate runtime screen Scripts folder Setting game shader shown speed spritesheet Text game texture atlas There's transition Unity Inspector Unity project Update variable Vector3 void