Video Games Around the World

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Mark J. P. Wolf
MIT Press, 2015/05/01 - 720 ページ
Thirty-nine essays explore the vast diversity of video game history and culture across all the world's continents.

Video games have become a global industry, and their history spans dozens of national industries where foreign imports compete with domestic productions, legitimate industry contends with piracy, and national identity faces the global marketplace. This volume describes video game history and culture across every continent, with essays covering areas as disparate and far-flung as Argentina and Thailand, Hungary and Indonesia, Iran and Ireland. Most of the essays are written by natives of the countries they discuss, many of them game designers and founders of game companies, offering distinctively firsthand perspectives. Some of these national histories appear for the first time in English, and some for the first time in any language.

Readers will learn, for example, about the rapid growth of mobile games in Africa; how a meat-packing company held the rights to import the Atari VCS 2600 into Mexico; and how the Indonesian MMORPG Nusantara Online reflects that country's cultural history and folklore. Every country or region's unique conditions provide the context that shapes its national industry; for example, the long history of computer science in the United Kingdom and Scandinavia, the problems of piracy in China, the PC Bangs of South Korea, or the Dutch industry's emphasis on serious games. As these essays demonstrate, local innovation and diversification thrive alongside productions and corporations with global aspirations.


Africa • Arab World • Argentina • Australia • Austria • Brazil • Canada • China • Colombia • Czech Republic • Finland • France • Germany • Hong Kong • Hungary • India • Indonesia • Iran • Ireland • Italy • Japan • Mexico • The Netherlands • New Zealand • Peru • Poland • Portugal • Russia • Scandinavia • Singapore • South Korea • Spain • Switzerland • Thailand • Turkey • United Kingdom • United States of America • Uruguay • Venezuela

 

目次

Introduction
1
Africa
17
Arab World
29
Argentina
35
Australia
57
Austria
71
Brazil
87
Canada
105
Mexico
345
The Netherlands
359
New Zealand
377
Peru
393
Poland
399
Portugal
425
Russia
439
Scandinavia
451

China
119
Colombia
137
Czech Republic
145
Finland
159
France
175
Germany
193
Hong Kong
207
Hungary
219
India
235
Indonesia
249
Iran
271
Ireland
293
Italy
305
Japan
319
Singapore
469
South Korea
495
Spain
521
Switzerland
535
Thailand
545
Turkey
565
United Kingdom
579
United States of America
591
Uruguay
609
Venezuela
613
Contributors
629
Index
645
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著者について (2015)

Mark J. P. Wolf is Professor and Chair of the Communication Department at Concordia University Wisconsin. He is the author of Building Imaginary Worlds and coeditor of The Video Game Theory Reader 1 and 2.

Dominic Arsenault is Associate Professor in the Department of Art History and Film Studies at the Université de Montréal.

Joost Raessens is Professor of Media Theory, Department of Media and Culture Studies, in the Faculty of Humanities, Utrecht University

Mark J. P. Wolf is Professor and Chair of the Communication Department at Concordia University Wisconsin. He is the author of Building Imaginary Worlds and coeditor of The Video Game Theory Reader 1 and 2.

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