Xcode Tools Sensei

前表紙
Black Apple Software Inc., 2011/11/23 - 462 ページ
Xcode Tools Sensei is a book about Apple's developer tools that are used to create Mac and iOS applications. This book doesn't stop with Xcode and Interface Builder. Xcode Tools Sensei covers a dozen developer tools, both graphical and command-line tools. You will learn how to profile your code and check for memory leaks with Instruments, write shaders with OpenGL Shader Builder, and uncover performance problems with OpenGL ES Performance Detective. If you want to spend more time creating, testing, and profiling your applications and less time wading through Apple's documentation, get a copy of Xcode Tools Sensei. This edition has been updated for Xcode 4.5 and iOS 6. Some of the new material in this edition includes auto layout for iOS applications, cherry picking commits, and creating base localizations to simplify application localization.
 

ページのサンプル

目次

Xcode Projects
1
Adding Files and Frameworks to Your Project
26
Organizer
39
Editing Source Code
45
Searching Documentation
61
Creating User Interfaces for
67
Testing the Interface
71
Inspectors
87
Debugging
221
Breakpoints
228
Variables View
235
Stepping Through Your Code
241
Using the GDB Console
248
Using the LLDB Console
265
Version Control
275
Instruments
297

Working with Menus
98
Connecting to Your Classes
104
Split Views
109
Applications
115
Modeling Tools
135
Mapping Models
151
Building Projects
159
Project Settings
176
Configuration Settings Files
199
Generating Output Files
218
Examining Trace Results
306
InstrumentSpecific Results
316
Focusing on a Subtree
329
Editing an Instrument
346
sc_usage
355
vmmap
360
malloc_history
374
OpenGL Tools
377
OpenGL Driver Monitor
388
著作権

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著者について (2011)

Mark Szymczyk is the author of the books Xcode Tools Sensei and Mac Game Programming. He is also the founder of Me and Mark Publishing, which publishes books for software developers, focusing on Mac software development and cross-platform game development.

書誌情報