Law and Order in Virtual Worlds: Exploring Avatars, Their Ownership and Rights: Exploring Avatars, Their Ownership and RightsAdrian, Angela IGI Global, 2010/05/31 - 238 ページ As virtual worlds increase in their depth and number, evolving into virtual communities with separate rules and expectations, they are often brought into conflict with the legal rules of the physical world. Law and Order in Virtual Worlds: Exploring Avatars, Their Ownership and Rights provides an understanding of the interface between the laws of the real world and the laws of the virtual worlds. Written for anyone who has ventured into a virtual reality and wondered what, if any, real world consequences would follow their actions, this book raises and answers compelling legal questions about such issues as owning virtual assets, intellectual property right infringements and virtual liabilities in the real world. |
目次
1 | |
It is Only a Game | 11 |
Avatars | 33 |
Philosophy Personalityand Property | 49 |
Virtual Property inVirtual Worlds | 89 |
Intellectual Propertyand Virtual Worlds | 109 |
Contract Law and Virtual Worlds | 135 |
他の版 - すべて表示
多く使われている語句
ability able action activity agreements allow apply avatar become building called cause character claim concept considered contract copy court create creation creativity creators defined determine duty effects environment EULA example existence experience expression fact factor freedom given granted harm idea identity individual intellectual property intention interaction interest Internet labour License limited Linden Lab London material means nature negligence objects offer Online operation original owner ownership participants person physical play players possess Press property rights protection question real world reality requirement residents Retrieved rules Second sell Service social space story theft theory things tion tort United University Press users virtual property virtual world York